![]() ![]() Meanwhile, the Time Spy examines the museum with a handheld time portal. In parts of the exhibit there are deceased in orange hazmat suits demonstrating signs of a previous struggle. To add story in, we see a crystalline ivy entangled with the entire museum. Fortunately, the large variety of eye candy present gives a varied backdrop for the tests presented. Unlike many of the benchmarks exhibited in this museum, the entirety of this benchmark takes place in the same environment. ![]() I personally couldn’t spot anything older than 3DMark 2005, but I would be interested in hearing about anything I missed. I must admit a bit of fun was had watching to see what I recognized. ![]() These exhibits come to life as the titular Time Spy wanders the hall, giving a throwback to past demos. All of this comes together into what I think is not only visually interesting, but also borrows a large number of gaming assets from benchmarks of 3DMarks past.įor those who haven’t been following the 3DMark franchise for more than a decade, there are portions of the prior benchmarks showcased as shrunken museum exhibits. This brings features such as asynchronous compute, explicit multi-adapter, and of course multi-threading/multi-core work submission improvements. To join in the fray Futuremark has written the Time Spy benchmark on top of a pure DirectX 12 engine. All of this comes together in a demanding test for those who think their GPU hasn’t earned its keep yet.ĭirectX 12 support for game engines has been coming along for a few months now. A showcase of sorts of the last decade or so of 3DMark benchmarks, Time Spy is a modern DirectX 12 benchmark implementing a number of the API's important features. Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. ![]()
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